
Mario & Sonic at the Olympic Winter Games. Sonic the Hedgehog Spinball ( Prototypes) Sonic the Hedgehog 4: Episode I ( Prototypes) Sonic Adventure DX: Director's Cut ( Prototypes). Sonic the Hedgehog Pocket Adventure ( Prototypes) Sonic the Hedgehog 4: Episode II ( Prototype).
Sonic the Hedgehog 4: Episode I ( Prototypes). Sonic Adventure DX: Director's Cut ( 2004, Demo, 2011). The laser robot chase exists as the final section. stgF20 is probably the largest of the group, but improper camera triggering in water makes it nearly impossible to complete. The largest water zone contains a bug that doesn't allow the player to use the drill wisp. stgF10 starts with a bare quick step road, then transitions to a water area. stgE10 contains a rail section, Rocket powerup sections, and a quick step section. stgC30 is an easier stage, with one small Spikes powerup climb section. This stage provides the Drill powerup to speed through some dirt. stgC20 seems more like a rough draft, having obvious misalignments and lacking smooth camera triggers. This stage makes use of the Spikes powerup inside a large maze-like structure. stgA20 is probably the most complete of the group, with only one small camera bug remaining. Sonic colors iso wii simulator#
There is data for 6 unused Sonic Simulator levels, in varying degrees of completeness.
These screenshots are from the US version of the game, are they any different in other releases?. Note that the DS version of Sonic Colors is structured almost identically to this every area has 2 acts, a boss, and 3 side missions. It's unclear why these changes were made, though it is presumed they were done to pad out the game's length. Additionally, although the Acts were split, the geometry for what would have remained of the levels (excluding objects and enemies) is still loaded in and can be accessed through glitches or hacking.
Starlight Carnival and Terminal Velocity did not see any Acts split, though the former's Act 2 became Act 5 and the latter's files indicate that an Act 3 was cut. Asteroid Coaster Act 1 was split into Acts 1 and 2, while Act 2 became Act 6.Aquarium Park Act 1 was split into Acts 1 and 4, while Act 2 became Act 6.Planet Wisp Act 1 was split into Acts 1 and 4, while Act 2 became Act 6.Sweet Mountain Act 1 was split into Acts 1 and 2.Tropical Resort Act 1 was split into Acts 1 and 2, while Act 2 became Act 3.In most cases, the two main Acts were split into separate Acts. The other Acts would have been optional side-missions, which explains why they all reuse level geometry from other levels. The previous file reveals that Sonic Colors was originally going to follow the same level structure as previous Sonic games like Sonic the Hedgehog CD, Sonic Advance 2, and Sonic Unleashed: two main Acts followed by a boss. This reveals that many of Game Land's acts are based on levels from Sonic 1,2, Unleashed and the main game. (Jugemu is the japanese name of Super Mario's "Lakitu" enemy) This file contains developer notes to identify each level layout.